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Blackjack Game

Blackjack Game

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Blackjack is primarily a game of luck and chance, but also a game of strategy. You can also have fun with your luck in one of the most popular casino games on the planet.

Is a “wiki”, similar to Wikipedia, which means that many of our articles are co-authored by multiple authors. To create this article, 68 people worked, some anonymously, to edit and improve it over time. This article has been viewed 879,980 times.

The goal of Blackjack is a hand that is greater than the dealer, but not more than 21. If your hand total more than 21, it is called “bust”, which means that you are out of the game. The game begins with everyone except the dealer placing a bet. Next, the dealer gives 1 face-up card to each player and 1 face-up card to himself. Everyone is dealt another card face up except the dealer, whose second card is dealt face down. Cards from 2 to 10 are scored using their nominal value, with jacks, queens and kings equal to 10. Aces can be 1 or 10, and you can choose their value throughout the round if you them. If your two up cards total 21, you automatically get one and a half times the dealer’s bet and you are ready for that round. Otherwise, the dealer asks if you want another card from the top of the deck. When you do, say “hit” or wave your hand towards you. There is no limit to how many cards you can call, but once your hand is greater than 21, you bust and the dealer wins your bet. If you don’t want any more cards, say “stay” or wave your hand across the table. When the dealer goes around the table, he turns his card face down. If they are 16 or under, they must take another ticket. If it is 17 or more, they must remain on hand. If the dealer busts, any player who still doubles their bet in that round wins. However, if the dealer does not bust, only players whose hands are higher than the dealer’s bet win. Everyone loses their first bet. When the round ends, all players place a new bet and the second round begins. If you want to learn blackjack winning strategies or good casino etiquette while playing, keep reading! Card counting is a blackjack strategy used to determine whether the player or dealer has an advantage in the next hand. Card counters are players with advantages who try to beat the house edge by keeping count of the high and low cards dealt. They generally bet more on what they have an advantage, and less if the dealer has an advantage. They also change the decisions in the game based on the composition of the deck.

Card counting is based on statistical evidence that high cards (aces, 10s and 9s) suit the player, while low cards (2s, 3s, 4s, 5s, 6s and 7s) suit the dealer. High cards suit a player in the following ways:

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On the other hand, blank cards suit the dealer. The rules require the dealer to hit solid hands (12-16 total), and low cards are less likely to destroy these totals. A dealer holding a stiff hand will bust if the next card is a 10.

Card counters do not require unusual mental abilities; they do not track and remember certain cards. Instead, card counters assign a point to each card that estimates the value of that card. They keep track of the sum of these values ​​with a running count.

The myth that counters follow each card was depicted in the film 1988 Rain Man, where the brainy character Raymond Babbitt counts six decks with ease, while a casino employee claims that it is impossible to do.

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Basic card counting systems assign a positive, negative or zero value to each card. When dealing with a card, the number is adjusted according to the count value of that card. Blank cards increase the count; they increase the percentage of high cards in the deck. High cards reduce the number for the opposite reason. For example, the Hi-Lo system subtracts one for every 10, jack, queen, king or ace and adds one for every card between 2 and 6. 7s, 8s and 9s count as zero and do not affect the count.

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The card counting system aims to assign point values ​​that are roughly related to the effect of card removal (EOR). EOR is the estimated effect of removing a given card from play. Counters measure the effect of removal for all cards dealt and how it affects the currt house edge. Higher ratios between point values ​​create better correlations with the actual EOR, increasing the efficiency of the system. Such systems are classified as level 1, level 2, level 3, etc. The level corresponds to the ratio between the values.

The Hi-Lo system is the number 1 level; the number of runs is never increased or decreased by more than one. Multi-level counting, such as Z Count, Wong Halves or Hi-Opt II, further differentiates card values ​​to increase accuracy. An advanced number contains values ​​such as +2 and -2, or +0.5 and -0.5. Advanced players can also take care of certain cards such as aces. This is done where betting accuracy differs from playing accuracy.

There are many hand counting techniques, including special goal counting used for games with non-standard profitable play options, such as the over / under bet.

Tracking more data with more levels can hurt speed and accuracy. Some counters make more money playing a simple count quickly than playing a complex count slowly.

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The primary purpose of the card counting system is to assign point values ​​to each card that roughly correlate with a card’s “removal effect” or EOR (ie, the effect a card has on the house’s advantage when it is out the game is removed), allowing the player to assess the house edge based on the composition of the cards still to be dealt. Larger ratios between point values ​​may correlate better with the actual EOR, but add complexity to the system. Counting systems may be called “level 1”, “level 2”, etc., corresponding to the number of different point values ​​that the system requires.

An ideal system is a system that a player can use that offers the highest average dollar return over a period of time. With this in mind, systems aim to achieve a balance of efficiency in three categories:

When the sum of all permutations of the undealt cards offers a positive expectation for the player using the optimal game strategy, there is a positive expectation for the betting player. The system’s BC measures how effective the system is at informing users of this situation.

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Part of the expected profit comes from changing the playing strategy based on the known changed card composition. For this reason, the PE of the system measures how effectively it informs the player to change the strategy according to the actual composition of the undealt cards. The system of PE is important when the effect of PE has a great influence on the total profit, as in one- and two-deck games.

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Part of the expected profit from card counting comes from taking an insurance bet, which is profitable on high totals. Increasing the IC will provide additional value to the card counting system.

Some strategies count ace (ace-counting strategies) and some don’t (ace-neutral strategies). Including aces in the count improves betting correlation because the ace is the most valuable card in the deck for betting purposes. However, since an ace can be counted as a single or an ace, including an ace in the count reduces the accuracy of the game’s effectiveness. Since PE is more important in one-deck and two-deck games, and BC is more important in shoe games, ace count is more important in shoe games.

One way to deal with such considerations is to ignore aces to achieve a higher PE, while keeping the number of sides used to detect the additional change in EV that the player will use to detect additional betting opportunities that not normally indicated by the primary card counting system. .

The most common hand-counted card is the ace because it is the most important card in terms of achieving BC and PE balance. In theory, a player could maintain the number of sides of each card and achieve almost 100% PE, however, methods involving additional side counting for PE become more complex at

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